A new HUD for FiveM servers
The whole screen, and every part of it set in game. One resource, and everything on this list ships inside it.
On screen
- Player states
- 10, in 5 shapes
- Dashboards
- 15, in 4 vehicle classes
- Crosshair
- 7 shapes
- Minimap
- round or square, 3 compasses
- Info row
- job, wallet, bank, clock, weather
- Custom statuses
- radiation, infection, anything
In the menu
- Tabs
- 16 - 7 player, 9 admin
- Saved per player
- 3 presets
- Server default
- look and layout, set once
- Languages
- 5
- Currency formats
- 12
- Admin side
- behind its own ace
Around it
- Frameworks
- 3, plus standalone
- Resources read by name
- 30
- Dependencies
- 2
- Left in config/
- which of your scripts it talks to
Aurora HUD · v1.0 · 03 Oct 2026
The engine
One engine, five identities





The same menu, five servers. Only the identity changes, and none of them is ours.
If something fails
It keeps running, and names what went quiet
Every integration runs inside a guard, so a renamed resource or a missing export takes the integration down and not the HUD. Roll Call is the record of it, read in /hud → Support: the resources the HUD looked for, and the one that never answered.
- ox_fuelfuel
- lc_fuelfuel
- LegacyFuelfuel
- qb-fuelfuel
- cdn-fuelfuel
- rcore_fuelfuel
- qs-fuelstationsfuel
- ox_inventoryinventory
- qs-inventoryinventory
- tgiann-inventoryinventory
- jaksam_inventoryinventory
- ak47_inventoryinventory
- ak47_qb_inventoryinventory
aurora_hudfuelinventorynotifyvoicephonepostalseatbeltcruisebanking
- notifyox_lib
- notifyokokNotify
- notifybrutal_notify
- notifywasabi_notify
- notifymythic_notify
- notifypNotify
- voicepma-voice
- voicetokovoip_script
- voicesaltychat
- phonelb-phone
- phonegksphone
- phoneroadphone
- phoneqs-smartphone
- postalnearest-postal
- seatbeltqbx_seatbelt
- cruiseqbx_smallresources
- bankingtgg-banking
config/client.lua whose resource is not started on that server.